Saturday, 16 January 2016

Storyboarding - Change in plan

New direction and storyboard for animated sting

My original idea of an Italo Calvino portrait, splitting in half whilst he drinks coffee and the coffee flowing outwards creating a city - is a little daunting to think about creating at this stage. I would need to generate new imagery - digitally  - as i have little time left to create a linocut printed image to work from for this and then work out how to tackle the growing city and I just cant seem to get my head around it.

As i am scrapping my original idea, i thought it would instead be a nice idea to animate one of my final prints. I was really happy with the amount of detail I was able to input into these pieces, and they came out a lot better than expected. I feel animating one of prints will help strengthen and add to the "cross-platform" element of this module and show the visual diversity of my print through moving image.

As i am essentially starting again in  terms of my idea, I thought it would be really helpful to draw up some new storyboards, as we did in earlier studio tasks, at the beginning of the module.

I began by deciding which of my prints to animate. In looking at the prints themselves and knowing that I will have to split up this 2d print into separate layers in order to animate them individually, I came to a decision quite quickly in that my 'Baucis' print will give me a lot more freedom and adjustability in terms of individual frames and also has a selection of nice detailed elements to animate. There isn't too much overlapping of imagery with this composition, unlike my 'Despina' print, therefore I shouldn't need to spend too long separating up my image and fixing layers.

I moved on to creating a very rough storyboard, just to get my ideas down visually really. The images are extremely rough, but this was really helpful in determining what I wanted to happen and when, throughout the 15 seconds of my animated sting.

My full A2 linocut print is rather a large portrait image and knowing that the dimension requirements for my stings frame need to be in wide-screen format, I needed to think about how the image was going to feature within the frame throughout the sting. I didn't want to compromise any of the composition, so came up with the idea of the full image being present throughout the whole duration for the sting, but only being revealed in segments in a possible effect of panning upwards. The frame itself will act as a window revealing a slice of the zoomed in portrait composition, which will be moving upwards revealing more and more segments as the sting continues playing on.

Rough Storyboard:



Keeping my ideas generated from the rough storyboard in mind, I thought it would be a good idea to now create a more in depth storyboard to work from when tackling my animation in aftereffects. For my storyboard, I used a scanned in version of my final 'Baucis' linocut print and uploaded it into photoshop. Once in photoshop I was able to manipulate my print (i.e: move up and down for panning) and take screenshots along the way so that areas of my composition would appear within my makeshift cropped frame. Here are the results:

Final Storyboard:


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